New Content and Redesign
Asteroid Factory » Devlog
Changelog:
- Buildings redesign
- UI redesign
- new Buildings
- new Items
- better performance
Files
Asteroid Factory 0.11.zip 66 MB
30 days ago
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Asteroid Factory
An Factorio like Game but you are mining on asteroids
Status | In development |
Author | MasterMann |
Genre | Simulation |
Tags | 2D, Asteroids, Automation, factory-game, Pixel Art, Singleplayer, Space, Unity |
More posts
- Bug fix for research27 days ago
- Tutorial & performance updateFeb 12, 2025
- Tutorial & Gameplay settingsJan 23, 2025
Comments
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Ok, the game has improved since I last played it on 0.9, but I think the research is not working at all. I have unlocked research, and I have enqueued Electromagnetism and a few more. The research screen says my current research is Electromagnetism with 0 data cores. The Basic Scanner (that's the lab) says I have no research selected, but it shows the Electromagnetism icon in the Current Research field. The Costs field shows 0 data cores cost and 11 data cores stored.
I think the research was completed as I submitted the required 5 data cores to the lab, which explains the 0 remaining cost shown. But the recipe did not get unlocked, so it is still active and can't be completed.
The problem is reproducible, I tried it once more. When a research completes, the lab remains active on the recipe with 0 remaining cost, so the next queued item cannot start. An ongoing research cannot be cancelled. Deadlock. End of game.
I have found this in the logs:
So it's a real programming bug during recipe unlock.
Thank you for the detailed report. I think I know were the issue is but couldnt reproduce it in the same way.
Edit: I hope I could fix it with the 0.11.1, at least now It works on my machin :)
Thanks for the fix, it is working. I had to reset my research to zero by editing the save file because I missed the recipe unlock trigger, but now it is all fine.